ĭragon Ball Z: Super Butōden was first released by Bandai in Japan on Maand later in Europe on November 30 of the same year. Due to the popularity of fighting games at the time such as Street Fighter II: The World Warrior, Suzuki stated he chose to work on a fighting game when assigned to a new project due to it being his favorite genre. Other people also assisted with its development. Both music and sound design were handled by Kenji Yamamoto of Hyper Entertainment and Yuki Sabakuma respectively. Kinya Takehana and Koji Shimizu co-designed the game with additional design work by Design Office D&D while artists Hirokazu Tamai, Masayuki Takahashi, Seiichiro Shiino, Shinichi Iidawere and Shōko Arai were responsible for the pixel art, in addition to Maruko Papa and "Maruko" acting as programmers. Its development was helmed by producer Toshihiro Suzuki, with Akihumi Kubota and Shinsaku Shimada serving as co-directors.
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Development and release ĭragon Ball Z: Super Butōden served as both the first full-fledged fighting game in the Dragon Ball franchise and the first entry in the Super Butōden sub-series.
![dragon ball z super butouden 3 goten and trunks theme arranged dragon ball z super butouden 3 goten and trunks theme arranged](https://i.redd.it/quxewox2xgf11.png)
Unique to the game is the split-screen feature when one of the two combatants moves far away in the playfield, the view is split to keep both fighters shown in a single screen while their positioning is kept via an on-screen radar. Players can also charge their Ki gauge by holding the Y and B buttons to unleash a Ki blast attack. Characters can also dash back and forth by pressing L and R respectively. Special moves are present in conventional format, with most commands consisting of button combinations. Super Butōden uses a customizable six-button control scheme.
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Characters available are Goku, Piccolo, Vegeta, Frieza, Android 20, Android 18, Android 16, Cell, Trunks and Gohan. The game features three modes of play, a roster of 12 playable characters and their respective transformations with five additional characters being unlockable via cheat code. Players fight against other characters in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout and becomes the winner of the match. Super Butōden would spawn several sequels including Dragon Ball Z: Super Butōden 2 (1993), Dragon Ball Z: Super Butōden 3 (1994), Dragon Ball Z: Shin Butōden (1995), Dragon Ball Kai: Ultimate Butoden (2011), and Dragon Ball Z: Extreme Butōden (2015).Ī match between Goku and Vegeta on the planet Namek.ĭragon Ball Z: Super Butōden is a fighting game similar to Street Fighter II. The game sold approximately 1.3 million units in its first two months of release in Japan. Dragon Ball Z: Super Butōden garnered mostly positive reception from critics most reviewers praised the presentation and gameplay but others felt divided in regards to several design aspects. Its gameplay consists of one-on-one fights, with a main six-button configuration, featuring special moves, as well as three playable modes.ĭue to the popularity of Street Fighter II: The World Warrior at the time, producer Toshihiro Suzuki chose to work on a fighting game when assigned to a new project due to it being his preferred genre. It is based upon Akira Toriyama's Dragon Ball franchise, and was the first fighting game in the franchise. Dragon Ball Z: Super Butōden, also known as simply Dragon Ball Z in Europe, is a 1993 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System.